Third-Person Camera Issue UE5.5

I am working on a new third-person game where the main character is a small drone. I finally got my camera system working with a spring-arm, but something feels off. Specifically when I try and look up, the camera snaps into a finnicky first-person view which I feel completely breaks the immersion. I was playing around in some of my favorite third-person games like Stray and Zelda Breath of the Wild and noticed that the camera simply slides along the ground and stops at the lowest possible point. While imperfect, this setup feels much more natural than my current. Is there any way to achieve something similar to this in UE5.5?

Spring arms have built in collision detection. You can disable or customize it.
In your case, it’s possible your Spring arm detects your drone mesh as an obstacle. Try switching off the camera channel in drone mesh, like so:

If it’s not the case, try disabling Collision Test in Spring Arm entirely and see if you even need it

lastly, there’s a camera lag feature, it’s used to smooth out the result and makes the camera more “floaty” rather than “jumpy”

But I don’t know if it works together with Collision Test, never used them together, you can try it for yourself.

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