I’m looking for a way to control the head of my third person character using the mouse, so where ever the mouse is looking at, the character looks at while maintaining its original orientation.
I’ve looked around and all the tutorials I’ve looked at is where the mouse controls the entire character, but I’m looking to rotate just the head bone “Biped001Head”
I would like to put a limiter on this since I don’t want my characters neck to break when I move the mouse camera behind to look behind the character. (Maybe 60 degrees left and right)
Finally I would like to add in a delay system so when the mouse moves, the head waits a little and then turns to follow the mouse.
At the moment all I’ve found is a node in the AnimGraph called “Transform (Modify) Bone” where I can control rotation…well it definitely looks like it , but I don’t know where to go from there
UE4 is a great engine,
and I’m alone using this