Third Person Animations Jerky in Other Project

Hi all,

I created a blank blueprints project and now want to add some animations, the ones used in the third person animations. I copied the animations over and re targeted them to the UE4 Default Mannequin skeleton and they looked okay. I also created an idle/walk/run blendspace and an animation blueprint for it and set it all up. However, when I jump the animations are jerky and the jump_start, jump_loop and jump_end animations don’t quite match up like they do in the third person template.

I thought I may have been doing something wrong with the anim BP, so I copied and pasted the anim bp from the template but it had a load of errors about unexpected nodes. What could I be doing wrong?