Third-Party Plugins

Platform: Windows 10, Unreal 4.27, Visual C++ 2019

Problem: I have some classes used for Modeling and Simulation which I would like to turn into a plugin. My classes are both dependent on existing unreal classes like AActor and a plugin which I downloaded from Marketplace (free, and free use licensing).

Question: To do this do I just need to create a plugin of my code or should I create a third-party plugin with my code and add the source for the marketplace plugin under that?

Ok to answer my own question, I don’t think I need to use 3rd party library plugin template. My plugin can reference another plugin. Now just have to figure out how.

Hey @jmsebasma1!

If you are submitting your plugin to the Marketplace, just keep in mind that you can not require any plugins but the ones prebuilt into UE. Additionally, products can not be dependent on other marketplace content, so if you are wanting to use another seller’s code, you are going to need express permission from the seller that is sent in to UE.

Good luck building your plugin!