Third Party library problems

Okay, I have asked this before, but I am having problems with trying to load Kinect 1.8 Library into a plugin.
Ive looked at the static linking libraries tutorial over and over, i’ve checked if the paths are correct, I tried loading the Windows.kinect.dll, added Kinect to the game’s public dependency modules. I have pretty much looked at all of the related topics(cant be too certain about this) and I cant find a solution.

I get Linker errors:

1>LINK : warning LNK4001: no object files specified; libraries used
1>LINK : error LNK2001: unresolved external symbol _DllMainCRTStartup
1>C:\Users\nas\Documents\Unreal Projects\Kinect1\Plugins\Kinect2\Binaries\Win64\UE4Editor-Kinect2.dll : fatal error LNK1120: 1 unresolved externals

It says Kinect2 but its kinect1.8

This is my Interface file file: BuildFile - Pastebin.com
This is the build file: Build - Pastebin.com
PCH : PCH - Pastebin.com
private kinect2plugin.h : Kinect2Plugin.h - Pastebin.com
and a private kinect2.cpp : Kinect2.cpp - Pastebin.com

The second problem is that the PCH or the Kinect.cpp cant find the header file with the interface(Ikinect2), which should be public, so i dont get what the problem is. Please note im not experienced with this as you can probably see. This is basicaly put up together from different sources and plugin examples.

Did you ever find a solution for this? I am having a similar issue with another library.

Unfortunately I did not at the time and I havent had a look at it for a while now.

I’m getting this error in 4.14.1 when trying to load the GooglePlay ThirdParty Module, anything new ?