Okay, I have asked this before, but I am having problems with trying to load Kinect 1.8 Library into a plugin.
Ive looked at the static linking libraries tutorial over and over, i’ve checked if the paths are correct, I tried loading the Windows.kinect.dll, added Kinect to the game’s public dependency modules. I have pretty much looked at all of the related topics(cant be too certain about this) and I cant find a solution.
I get Linker errors:
1>LINK : warning LNK4001: no object files specified; libraries used
1>LINK : error LNK2001: unresolved external symbol _DllMainCRTStartup
1>C:\Users\nas\Documents\Unreal Projects\Kinect1\Plugins\Kinect2\Binaries\Win64\UE4Editor-Kinect2.dll : fatal error LNK1120: 1 unresolved externals
It says Kinect2 but its kinect1.8
This is my Interface file file: BuildFile - Pastebin.com
This is the build file: Build - Pastebin.com
PCH : PCH - Pastebin.com
private kinect2plugin.h : Kinect2Plugin.h - Pastebin.com
and a private kinect2.cpp : Kinect2.cpp - Pastebin.com
The second problem is that the PCH or the Kinect.cpp cant find the header file with the interface(Ikinect2), which should be public, so i dont get what the problem is. Please note im not experienced with this as you can probably see. This is basicaly put up together from different sources and plugin examples.