THIRD_PARTY_INCLUDES_START macro not found

I’m trying to import 3rd party C++ header files in UE5*. I need to use THIRD_PARTY_INCLUDES_START / END to do so, as warnings being treated as errors is keeping me from being able to compile the 3rd party library.

However, the THIRD_PARTY_INCLUDES macros don’t seem to be getting processed. In QT Creator I’m getting an error: unknown type name when I try to BuildPlugin using RunUAT.sh. This happens when they’re the only statements in the code.

It seems like (1) the Unreal Header Tool isn’t being run on my code, which I find unlikely, or (2) I need to configure my environment (QT Creator) to add certain Unreal files when building. Unsure what I’m missing.

*The tags don’t include an option for 5-EA as the version that I’m using?

1 Like

I’m having the same issue. Bump.