I’ve created a door-opening action in my scene, where the door rotates open when the third-person character reaches a trigger volume. However, I’m facing an issue where the door’s interaction causes the character’s orientation to shift, leading to a tilted movement direction afterward. How can I address this problem?
The door code looks fine, can you show what happens to the character?
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I solved this problem, yes it’s in character blurprint, once I removed that 3 lines, the problem fixed, even I’m not totally understand the reason, thank you for reply.
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