Since i had again watch a few videos to get my new mod running, i hereby present my list of ‘Things to check before upload’:
For Generic Mods (stacking):
- Copy everything from GenericMod folder
- Rename all to your mod name
Like GenericMod -> GenericMod_MyMod etc. - In the level -> Worldsettings, set PrimalGameData BP to your GameData BP and GameModeOverride to None
- In your PrimalGameData BP set the gamemode to your GameMode BP
- If you add engrams, add them to the Additional Engram BP array in your PrimalGameData
- If you add structures, add them to the Additional Structures array in your PrimalGameData
- Same with Dinos and their respective arrays
- For craftable structures, don’t forget to set the ‘Consumes Primal Item’ to your PrimalItemStructure in your Actor (else It could seem to you, that you cannot place the new item)
Things to check in the cook window:
If you enter no Map or provide no thumbnail, it won’t enable the ‘Cook Generic Mod’ button
If you enter a Test folder, it won’t enable Upload button
The ‘Job successful’ window can appear to be behind another program.
If i remember more, i’ll add it to the list.
- Algorithman