Hello, I’m just a beginner with 3 months into a project starting from 0 knowledge on scripting/blueprinting. I know certain things cause issues with multiplayer, and my goal is to have multiplayer in my game whenever it’s done, though that will take years. So, what can I avoid doing now to make integrating multiplayer easier later on?
I’ve seen on various topics people suggest avoiding event tick as it is based on frame rate, so I’m using delay loops triggered by an event instead. I would guess that the Get Player Character node should either not be used or be added onto at a later date, since index 0 would mean only the 1st player? I’m also avoiding using bindings in widgets as I’ve heard that is far more taxing on performance than simply making the code yourself to set texts and whatnot.
I just don’t want to make my game impossible/ridiculous to make multiplayer by using easily avoidable techniques, so help me out! Thanks.