Making a project deploy at certain resolutions, fullscreen, and otherwise. These options NEED to be accessible from the GUI for packaged games. It makes no sense to me how easy it was to change the resolution in UDK (setres 1920x1080) but doing something so simple in UE4 requires writing your own ini file. There are options in the editor for deploying with or without a border, but nothing for resolution? What about UHD, 4K, and 1440p? Are we going to pretend those resolutions don’t exist in packaged games? And why doesn’t the game just start in fullscreen by default?
Some games have looping music. There should be a way to stop the looping music. Seriously, this one shouldn’t be too hard. I cannot figure out a decent way to play music in UE4 because there is no system in place for that, and every mock-up has issues. If you play a looping sound effect, it loops continuously. If you need to switch music, you can’t fade the old track to begin the new one. UDK had options to stop not just music tracks but sound effects as well!
3: Default Scalability
If a certain scalability setting works great in the editor, it should work great in the game too. Scalability settings should be able to transfer from editor to packaged projects if the user wishes. This should be exposed to the GUI. I’m shocked that there are options to nativize Blueprint nodes in the editor but nothing for scalability or resolution to the end user. The resolution issue is almost a year old, and nothing has been done about it! Wow.