Hey,
I’ve been creating a menu as a Widget Blueprint and I’ve noticed some strange, annoying behavior.
When I make a button a certain size to fit an underlying image (I have a static image which I put invisible buttons on to make them clickable), it doesn’t match up in game as it does in the editor. Most of the time the buttons get a lot larger, they are not scaling accordinly to what I can see in the editor.
Does anyone know anything about why it does this and how I can fix it?
Best regards.