Things moving around/resizing in editor/in game


I’ve been creating a menu as a Widget Blueprint and I’ve noticed some strange, annoying behavior.

When I make a button a certain size to fit an underlying image (I have a static image which I put invisible buttons on to make them clickable), it doesn’t match up in game as it does in the editor. Most of the time the buttons get a lot larger, they are not scaling accordinly to what I can see in the editor.

Does anyone know anything about why it does this and how I can fix it?

Best regards.

Bump, does anyone have any ideas?

Bump again… Still having troubles with this

Best guess is the anchor for the static image is different from the anchors for the invisible buttons.