I have been using the new thin translucent material feature and everytime I try to render a sequence, where this material has been used on an object, it is not visible at all…
Does anyone else have this issue? Or is there a quick fix for this?
Thanks in advanced!
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I noticed that my cine camera can’t see it but my normal camera can?
Curious about this stuff too. What camera are you using?
In the details panel of the main shader, disable Render After DoF
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In Unreal Engine 5 this option is a little different: In the Details tab search for “Translucency pass” and choose “After Motion Blurr” in the dropdown menu.