So I currently have a system for thin platforms that involves a trigger above the platform. When the player touches the trigger, they can collide with the platform’s collision channel, when they’re not touching it they cannot collide with the platform’s collision channel. It looks like this
It all works fine as long as there aren’t multiple thin platforms near each other, since theyre all the same channel situations like this ferris wheel type platforms I made
The platforms all circle around the center point here, so if the player is standing on one they’ll collide with the other platforms and it creates problems.
What I’m wondering is there a way to set collision between specific platforms and the player, not just setting the collision channel. Like if the player touches Platform 2’s trigger, can he be set to collide with platform 2 only? Is there a better way to do thin platforms in general that I should adopt?