I’m working on an asset pack of blood effects. I’m trying to make them as PBR and VR ready as possible. What do I mean by that? Well, I’m using vertex animation to allow me to emit meshes instead of flat sprites, so the effects have actual volume. (I am emitting sprites as well to fill out the effects). This means that they will look correct in VR, and that they will be lit and shaded like any other opaque object.
Now, I’m not done yet, but I figured I’d share my progress and see if there are any requests as to what to include in a pack like this. Below is a video of how it looks at the moment. It’s mostly in slowmotion to show how the effects handle light and parallax. I’m showing just a couple of random effects, some over the top/stylized, and some more realistic. I’ll post more as I start to polish and optimize the effects.