Iāve enjoyed using Unreal for almost three years now and I love using Blueprint. To me it seems to be a curious decision to sell indie developers on the benefits of Unreal Engine and then make this move. I truly wonder how relevant merging UEFN into UE and allowing us āto ship directly in Fortniteā is to indie developers. Itās concerning how much Fortnite was positioned in this announcement.
āā¦ship directly in Fortnite, or ship to your own ecosystem, and optionally, make it compatible with ours. Youāll have an easy path from one to another.ā
Is this a concern for many developers? How many developers who use UE are even doing anything with Fortnite? Iām not sure Iāve ever see a dev in the indie space who wanted to integrate their āecosystemā into Fortnite. To me, itās not simply a matter of it being unneeded, but itās telling me that Iām not really the right developer for this engine.
Moving on;
āWeāre moving the gameplay programming model to Verse, which transactionalizes C++, for increased accessibility of development and so that we can build persistent, large-scale, live experiences with thousands of contributors.ā
Making persistent, large-scale, live service games is not the reason I learned Unreal Engine. Again, I feel like itās another tell that maybe this engine isnāt for indies or small teams. I donāt expect that these studios provide any meaningful revenue to Epic but it is disheartening to see.
I think we are all grateful for Fortnite being a living example of UE5 working at scale and Iām sure it makes plenty of sense in a variety of dimensions I canāt imagine to more tightly integrate it into future versions of Unreal. But it certainly does read as a move to benefit Epic Games themselves more than a certain cohort of developers who use it.
More;
āStudios shipping on UE5 today should expect a manageable, and clear path forward when UE6 is ready for them. To allow for this, Actors and Blueprints will be in early versions of UE6. Eventually, these will be deprecated when the new framework is sufficiently mature, and youāll have conversion tools to move projects from one framework to the other.ā
Iām sure I have less programming and engine design knowledge than most of you here but this seems like a huge change. I could see if Unreal 6 used the new framework from the jump, but the conversion scares me. Iām glad to hear that at some point we can expect a clear path forward but it leaves me with some questions.
-If Blueprint is removed, can we expect other graph based editors will stay?
-Will we be given sufficient notice so we can onboard ourselves with Verse?
-Do you expect that Blueprint users will hue to Verse at or near the same fluency in a reasonable amount of time?
-Do we expect some systems will not convert properly?
-What about third-party plug-in?
-How will assets purchased on Fab play into this?
Further;
āOur goal is to give the games industry a whole new way to grow our ecosystems with cross-promotion, portable player value, and to really lean into all of the positive-sum dynamics that Metcalfeās Law predicts for connecting experiences and social graphs together.ā
The oddly clinical framing aside, I think a significant portion of Unreal developers are not interested in opportunities for cross-promotion and portable player value.
Epic Games, you have created an extraordinary engine that is capable of being used to create meaningful, memorable and (yes, Iām saying it) unreal experiences across a variety of mediums. Please donāt put off more solo developers or small teams from taking advantage of these tools by posturing Unreal Engine as a Fortnite-adjacent system meant for large scale, persistent worlds. Consider what some of us are saying here in this thread.
All of this said, Unreal Engine 5 isnāt going anywhere. Blueprint is still usable. The community is still as helpful and resourceful as ever. And I think a lot of people are not unwilling to make changes or learn new tools and workflows if the benefits are clear (as Epic seems to believe). Itās important to be adaptable and not be married to a tool or workflow.
I donāt think this is as apocalyptic as some of the more hyperbolic takes seem to indicate. I just hope Epic doesnāt forget the solo and small developers that use Unreal to bring our visions to life. 