They want to remove Blueprint in UE6

Since we dont have a place for this, at least from what I could find on the forums, I drop it here - feel free to move if needed.

Source: https://www.unrealengine.com/news/the-road-to-ue-6

This will be one hell of a transition for everyone that prefers to work with Blueprint over code, like me.

So, what do we think about this?

I personally would prefer to use SceneGraph+Blueprint over SceneGraph+Verse, since I am already doing the very same thing that SceneGraph will implement anyway, within current limitations of course.

At least give us a visual way to code Verse, as replacement for Blueprint?

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I really gave it a go and spent around 2 weeks in UEFN trying to learn it, and it was genuinely one of the most apalling experiences in the last 15 years of game dev (just behind trying to recompile code for Mac)
I’ve spent the last 10 years learning blueprints, and now they’re throwing it away so we have the ā€œopportunityā€ to publish on fortnite? Yeah that seems a little crappy to everybody but high level executives.

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That is the reason for this?

Would immediately trade Blueprint for that functionality, since I dont care about Fortnite, not even remotely.

I mean… I can always just stick with UE5 or early versions of UE6 - but if Blueprint is already in early versions of UE6, as they announced, then why remove it?

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Realistically right now the UE indie development ecosystem is being propped up by over a decade of material from as far back as UE4. Right now they are proposing basically throwing this away.

ā€œYou’ll be able to ship directly in Fortniteā€

I have zero desire for this. Serious developers are not looking for a Roblox alternative.

ā€œwhile we aren’t currently planning another official UE5 release after 5.8ā€

This is quite alarming. UE5 is not finished. The 5.8 preview still has major issues and the experimental PVE is not done.

We’re moving the gameplay programming model to Verse

Overall very depressing update. I think if Blueprint goes away and they double-down on Fortnite and Verse, it will be time for serious devs to move to another engine. I guess we’ll see, but a full transition to C#/C++ makes more sense to me than learning Verse.

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Its even worse - this would mean a ā€œclear cutā€ between 4/5 and 6, effectively making a decade of tutorials useless for anyone trying to learn UE6.

In the past you could use UE4 tutorials for UE5 just fine, with some adaptions because a button might have moved a bit etc. - this will be impossible for UE6, its all back to zero.

The current fortnite tutorials probably also wont cover the reality of a 2028 UE6 with all the features that probably never were exposed to UEFN for a variety of reasons.

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This throws back the entire ā€œUnreal Engine Ecosystemā€ back by, at least half a decade if we assume that early ue4 stuff isnt valid today anymore.

The one thing that UE excelled on: that you could just look stuff up on youtube → gone.

I mean… I will figure out, but any newcomer… very hostile environment for a few years.

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We’re building development pipeline features such as an MCP with integrations for Claude, Gemini, and others, as creativity and productivity multipliers

It’s not AI slop, it’s a creativity multiplier

:confused:

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Blueprints was THE reason why i got into this engine instead of other engines… This will definitely eliminate a lot of newcomers… Really sad that they are going down this route instead of making blueprints better especially since I still, after all this years, think blueprints is better than c++ for lots of reasons…

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^^ Yes exactly. It is a good on-ramp for newcomers.

For me, a shift to only C++ would make more sense than learning Verse. If I am faced with either switching to Verse or C#/C++, I am not sure why I would learn their special proprietary metaverse language when these other languages are more transferable skills.

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this seems like Unity levels of insanity, i’m guessing it will fail and they will backpedal fast.

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Considering they are a business and they make a lot of money on people who are using the blueprinting to develop games, it baffles me to hear 6 will discontinue the use of BP. As Byteparrot said, its the reason I got into the development of games. I could learn the required use of C## to build a game engine when Im swapping to a custom system, but then thats a whole new road of understanding. Im not understanding why fortnite even still has players. Its boring.

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I have gotten really good at Blueprints, I mean that I can rock and roll.

So throwing that out leaves me a bit blindsided.

Also, something big. What about all the assets on Fab? I mean, how many of those use Blueprints, you are basically killing half the Fab marketplace.

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What a huge shame. Even as a programmer, I quite like blueprints. I’ve found them especially nice for prototyping or making things more designer-accessable.

If there was a really good reason for it, then it is what it is, but it seems super short-sighted if the reason is just broadly ā€œbecause Fortniteā€.

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As a C++ developer, if I wanted to write some fancy words for mechanics, I would go with C++.

I like blueprints because after creating my tools with codes, I can create design variations with BPs and designers can use them.

Also I don’t think coding (with a scripting language or not) is good for animations, UMG design and particles.

Besides, UE5’s third party libraries are really old. They should focus on that before metaverse-ish efforts.

As an industrial simulation developer, I don’t really care about Fortnite.

If they don’t update current libraries and offer some advantages for non-fortnite use cases, I will probably go with O3DE, Flax Engine or stick with UE5.8

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@Yaeko Fancy making this vote-able?

I second, third, fourth etc this sentiment.

Getting rid of BP is a catastrophically crap idea… they spend all this time modding the engine ( without really working on efficiency ) to on-board loads of creators, only to cut them off at the last second. Nobody wants to develop for film/TV in a fortnite engine…

Creatives don’t want to code. ( that’s a big full stop there )

EDIT: After a bit more reading, I see Epic are thinking of Visual-Verse?

That might help starters ( not migrators ).

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I’ve spent five years learning Blueprints, and like tens of thousands of other people, I’m now making my own game. Working with traditional code is difficult for me, so visual scripting has been a real lifeline.

I’ll probably release my game in a year or two, and there’s a high chance I won’t earn much from it. My plan was that after that, I could look for a job as a technical game designer on a UE project and actually be useful there.

But now it feels like, in two or three years, the standard may change and all studios will start moving to UE6, where I’ll basically become a junior again.

I’m panicking right now, and I really regret not learning other game engines earlier instead of betting everything on Unreal Engine. Maybe this is the moment when I’ll have to switch engines and simply start from scratch.

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what do you mean with ā€œmaking it vote-ableā€?

tell me what to do :slightly_smiling_face:

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I think it might only be possible when you created the post?

Possibly when you choose ā€˜discussion’ rather than ā€˜question’, but not sure…

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I admit, I am not familiar with this forums editor and always struggled with it.

Feel free to make a new topic, its probably more visible anyway, given how well you are known around here (unlike me). :wink:

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Everybody’s post get the same treatment :slight_smile: There is already quite a lot of activity on this post.

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I’ve read the link and, yes, it worries me a bit.

I work in broadcast, and want nothing to do with FN or gaming beyond what I can use in broadcast (we do sports, so things like animated players and game plays are interesting).

Like a lot of other commenters, I’ve spent 10 years learning BP; what I can and can’t do, and as a professional programmer, making up for what BP lacks by creating C++ function blueprints.

Now it seems like that will all go away. Most every professional AR/VS/XR is using UE as the backend, building custom UIs on top of UE while adding needed functionality for broadcast. I feel like these companies will need to completely rework everything they’ve done to fit a completely new paradigm.

I’m old, though. This won’t be out until nearly 2028 (probably 2028 since 18 months from now is a long time and target dates inevitably slip), and even then it seems like the current functionality will remain (as deprecated). How many more years will it take for them to finally remove it?

That gives us time to slowly migrate to the new paradigm.

I can’t say I’m happy about it, but real growth often requires major changes. All I can suggest is that people not panic; UE 5.x will be around for a long time. We still see questions in the forums abut 4.x sometimes.

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