They should fork Fab! yes, a FORK! Take a step back so we can move forward!

Hey everyone,

After struggling with Fab for days, I’ve realized something: Epic should honestly just fork it.

Moving from the already clunky UE marketplace to Fab, a platform that feels bare-bones and barely functional, has been a shock. The idea of a “unified marketplace for creators” sounds nice, but in practice, they’ve made the marketplace experience substantially worse. All the features I relied on are gone, and everything feels downgraded and low quality.

My boy Quixel Bridge was a bit rough around the edges, but it at least had the settings needed for a complete pipeline within the UE editor. Now, with the Fab plugin, it feels like an amateur setup, lacking in UX, UI, and overall usability. What happened there?

Epic should consider creating a version of Fab tailored to the UE community, the original backers who helped fund the marketplace and keep it going for so long. Sure, the old shopping experience was bad, but it was functional enough for UE developers to easily find, buy, and integrate content with professional workflows.

This was Epic’s chance to turn the UE marketplace into something amazing, keeping the flexibility that UE developers rely on while opening up to dozens of new asset types. Instead, we’re left with a clumsy, shallow experience flooded with low-quality copyrighted content, and AI-generated slop.

TL;DR: Epic should consider creating a Fab version fully tailored to the UE community, a UE marketplace that’s not just better but genuinely functional. It needs to be built from the ground up as a professional tool, packed with advanced settings and transparency, and with an integrated, dedicated Quixel Bridge solution. Quixel is a unique ecosystem of top-tier, game-ready assets, and it deserves to be treated with the importance it brings to the UE platform.

I’ve bought a few items on the store today which are completely unusable in Unreal Engine.

Can I ask questions about this ahead of time? No. Refund? No. Leave reviews? No. Use the library to import to Unreal? No. Nothing works.

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Crazy that as a C4D user we are saying the exact same thing. Turns out by catering for everyone, you end up catering for no one.

The fact that they removed everything working prior for this broken mess without any way to rollback is such an out of touch move. No software company that I know of has ever done that, treating it like a video game rather than the professional tool it was.

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