This is a game-ready fantasy weapon model with a nature-inspired design, featuring organic, vine-like elements and an emissive crystal pommel.
The asset was created with clean topology and optimized geometry, suitable for real-time use, while also supporting higher-quality subdivision for close-up renders.
Technical Details
Texture Set: 4K (PBR)
Geometry: ~9,800 triangles (including scabbard)
Vertices: ~5,100
UVs: Non-overlapping UV layout
Materials: PBR workflow
Emissive: Crystal element uses emissive texture
Topology & Subdivision
Clean, quad-dominant topology
Critical areas such as the guard wires and pommel are designed to be subdivision-friendly
The model can be subdivided for smoother results in close-up renders without topology artifacts
Intended Use
Game engines
Cinematic or real-time renders