Almost finished my thermal imaging shader for “The Horror Project”, working in 4.13 (haven’t tested it in 4.14 yet).
My implementation of it makes it very easy to target any object and/or material without interfering with the objects current material network. It’s fast, efficient and looks great. I gotta tweak it a bit more, but so far I’m happy with the results. Enjoy!
I just made a video tutorial on this effect for all of you that have been interested in this effect. I’ve updated it to 4.21 standards.
Check it out here: