Hello everyone, sorry for my language, I’m just learning it
Now I am working on my new game, which will be associated with intergalactic travel. She will be in the genre of philosophy, as well as concern reflections on the meaning of life on Earth.
I think that I will write the full script later, but now I just would like to share what I did and what I am trying to achieve.
Now I have managed to create so far only a procedural planet. I wrote a grid for the cube and then normalized it. Applying a little noise and removing the stitches (thanks to ioFlow Studios for help with this issue), I got something like an uneven air body. And then applied the atmosphere.
By the way, my sphere consists of 24 independent parts, in the future, it will serve the implementation of the lod system (If I understood correctly, this is so the name :))
The other day I managed to generate a “dust” ring around my planet (using a bit of school geometry), the result did not make me very happy, and in the future I would like to deal with the topic of volume fog.
Now I am busy with a rather banal theme - this is tessellation. I am trying to implement it.
I am also ready to share the experience that I gained during these two months of studying and implementing a procedurally generated world.