"There was a problem parsing the package" - Android UE 5.3.2

When I install the APK that I generate with UE5.3.2 in a blank project and in my game the error “There was a problem parsing the package” appears, it does not allow me to install it.

I religiously followed the steps in the documentation: How to Set Up Android SDK and NDK For Your Unreal Engine Development Environment

1- I installed Android Studio Flamingo | 2022.2.1 Patch 2 May 24, 2023
2- I installed the SDK from Android Studio.
3- I installed the Android SDK Command-line Tools (latest).
4- I restarted my computer and ran UE5/Engine/Extras/Android/SetupAndroid.bat (for the paths).
5- In the game I configured Edit > Project Settings > Platforms > Android > Android SDK

My game is packaged correctly, it generates the APK, I just haven’t been able to install it on my cell phone yet (I am allowed to use applications from unknown developers, I am in developer mode, and the Android version is within those allowed, 11). In addition to trying it with my cell phone, I also tried it with the Android emulator for Windows BlueStacks.

I’ve watched tutorials to make sure I’m doing the right thing and haven’t found the problem. I tried ETC2 and ASTC.



I have the same problem, when trying to target a low end android phone Samsung S4.
Did you found a solution?

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Same here:
Min SDK: 21
Target SDK: 33

When installing the .apk on a device with Android 13 (SDK level 33) everything is fine.
But I get that error when trying on a older device with Android 12 (SDK level 31).
Did you guys find any solution to this?

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