there is no way to smooth blendspace value?

I have 2D blendapace that horizon axis is angle.

so, I goto right than +90, left than -90.

Problem is character is snappy when use this blend space. If I hit D to go right than hit A to go left, axis value sudden change +90 to -90. So, animation goes snappy.

How I prevent it? How can I make this axisvalue change slowly?

How did you increment your axis value for D and A ?

Should be something like this like for the camera to reduce turn axis value:
image

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thanks but I handled by interpolation and it worked

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