I have 2D blendapace that horizon axis is angle.
so, I goto right than +90, left than -90.
Problem is character is snappy when use this blend space. If I hit D to go right than hit A to go left, axis value sudden change +90 to -90. So, animation goes snappy.
How I prevent it? How can I make this axisvalue change slowly?
How did you increment your axis value for D and A ?
Should be something like this like for the camera to reduce turn axis value:
thanks but I handled by interpolation and it worked