There is no shadow cast with Procedural Meshes in 4.22 ray-tracing mode

when I enable raytracing and import mesh with proceduralmeshcomponent, there is no shadow and ray tracing feature in the scene; I debug the UE and find that dynamic mesh don’t be add to the RayTracingMeshProcessor, but I don’t be sure that is related.

there are some direction light and point light in the scene; if I run the program without -dx12,the result is ok.

Hey Amos.h did you figure it out?

Actually, I am with the same problema. Any news?

I am also experiencing this issue

See the solution here.