when I enable raytracing and import mesh with proceduralmeshcomponent, there is no shadow and ray tracing feature in the scene; I debug the UE and find that dynamic mesh don’t be add to the RayTracingMeshProcessor, but I don’t be sure that is related.
there are some direction light and point light in the scene; if I run the program without -dx12,the result is ok.
Hey Amos.h did you figure it out?
Actually, I am with the same problema. Any news?
I am also experiencing this issue
See the solution here.