There is any way to slerp in c++ like unity?

I want slerp A acotr to B actor.
But It dosen`t work.

I find realy hard but all code dosent` work.

somebody pls help me

Spherical linear interpolation in Unreal uses quaternions, not vectors, you can convert your vectors to FQuat and use FQuat::Slerp.

Otherwise, you can look at this post.

1 Like