There are two widgets overlapping in multiplayer

Does someone know this bug? There are two widgets being displayed on top of each other and one version is inactive. It is only a problem when there are multiple players in the game, like if the other player would create a second widget for you. But as you see the HUD events plays local and dont get replicated.

This fixed it! I still dont understand why this bug occurred tho…


IF (Widget isValid == FALSE) then {ADD TO VIEWPORT}

Or something like that.

Look to see where the widget is getting added. Lvl BP? Pawn? In the widget itself?