Does someone know this bug? There are two widgets being displayed on top of each other and one version is inactive. It is only a problem when there are multiple players in the game, like if the other player would create a second widget for you. But as you see the HUD events plays local and dont get replicated.
This fixed it! I still dont understand why this bug occurred tho…
1 Like
IF (Widget isValid == FALSE) then {ADD TO VIEWPORT}
Or something like that.
Look to see where the widget is getting added. Lvl BP? Pawn? In the widget itself?