Hello,
I created the static mesh with grid mesh in Blender. When importing into unreal, there are many holes in the static mesh.
In Blender:
In Unreal:
What’s wrong with that? How can I fix it?
Hello,
I created the static mesh with grid mesh in Blender. When importing into unreal, there are many holes in the static mesh.
In Blender:
In Unreal:
What’s wrong with that? How can I fix it?
It looks like maybe your face normals are flipped. Check the face normal direction in blender before exporting.
Thanks a lot! After adding triangulate modifier, the holes disappeared.