Thanks for all the interest. We are still looking for new programmer.
Please make sure you have strong C++ skills before applying to us. You will be put under an interview with our lead programmer, and others skilled programmers.
Due to out tight schedule we will respond only to people that have a good c.v, resume, demo etc
Hi james, sorry for the late reply, right now we do not look for any texture /material artist. But please apply to jobs@tendogames.com with your resume and cv. We will pas it through the team and see from there.
updated first post:
Right now we are still looking for a very dedicated programmer that can work well in C++. Please apply if your interested.
We are still looking for a dedicated programmer that can communicate well with the current programming team, to get things done in time. Please apply here: jobs@tendogames.com
We are looking for a new lead programmer, that can dedicate more time for the project, participate to meetings and organize the programming team and project.
Required as well : Good c++ skills / working with UE4 skills.
New position available 2D Artist. If your looking to work with us, now is your chance.
Please write us here, make sure you include your resume and portfolio so we can share with the team: jobs@tendogames.com
Just curious what kinds of work you need from the programmer you’re looking for. I have experience with C++, but I’m curious what you need completed since my expertise may or may not be what you’re looking for.
There is quite a lot to be done. Many programmers that have worked with us keep updating the code each time. A lot of code has been written in C++ from one programmer to another, and became quite hard to work with.
We are looking for some that has a lot of dedication to be the new lead programmer, save what can from the code we made or build from beginning to a working build game state.
Examples:
Create the main menu, save and load game using an item from inventory to an object from environment.
Build the inventory, items and weapons in full working state.
Work the main character in full. Heal from inventory, take damage, die, equip weapons or unequipped from inventory.
Manage the enemy AI in full. Like move btw specific points, visual sense of player, attack, die, kill etc
Make all the levels gameplay elements that are required, like grab key, open door etc
Many of those element have been done already, others left unfinished.