Fully optimized tactical flashlight, designed for real-time use in modern games. Built with clean low-poly geometry, efficient UVs, and PBR materials — ready to drop directly into your Unreal Engine or Unity project.
Features
Low Poly & Optimized – Perfect for FPS/TPS gameplay and VR/AR simulations.
PBR Workflow - Maps are exported from Substance Painter.
2 Material Sets – Body (4k Res) and glass (1k Res) separated for maximum flexibility in game engines.
Clean UVs – Single UV tile with no overlaps, baked and ready for texturing.
Standard Scale – Modeled to NATO rail specifications for seamless weapon attachment.
Engine Ready – Exported texture sets for Blender(Packed), Unreal Engine(Packed), and Unity Engine(Metallic Standard).
No emission textures included, designed for custom light setup in Unreal/Unity.
Ideal For
First-person and third-person shooters
Military or tactical equipment packs
Survival or simulation projects
Cinematics, renders, and portfolio showcases