TheFallenMop - Easy Aim State Blend

AimStateBlend — Animation Node for UE5

Sync Your Animations with Camera FOV Perfectly

One Node, Two Systems in Sync
AimStateBlend is a custom Unreal Engine animation node that solves a common problem: keeping character poses and camera FOV perfectly synchronized during transitions. No more jittery aim-down-sights or desynced animations.

Video: Link

What It Does:

  • Blends two animation poses (e.g., hip-fire → ADS stance)

  • Interpolates camera FOV from wide to narrow scope view

  • Syncs both systems with the same timing curve

  • Single bool controlSetAiming(true) handles everything

What's Included:

  1. Custom Animation Node – Drop into any AnimGraph

  2. Dual Interpolation System – Pose blend + FOV change in one

  3. Separate Timing Control – Different blend times for aiming/unaiming

  4. Camera Integration – Direct FOV control without extra code

  5. Production Ready – Used in shipped UE5 titles

Perfect For These Games:

  • Tactical shooters (Rainbow Six, Valorant-style)

  • Military simulators (Arma, Squad-like)

  • Battle royale games

Animation Needs:

  • Weapon aiming transitions

  • Scope zoom animations

  • Binocular/camera view changes

  • Any pose+FOV sync requirement

How It Works in Practice:

  1. Drag node into your Animation Blueprint

  2. Connect hip-fire pose to PoseA, ADS pose to PoseB

  3. Set TrueTargetValue = 45.0 (ADS FOV)

  4. Set FalseTargetValue = 90.0 (hip-fire FOV)

  5. Toggle bActive from gameplay code

  6. Watch character pose and camera zoom sync perfectly

Before vs After:

❌ Old Method:

  • Animation blend in AnimGraph

  • Separate FOV lerp in CameraManager

  • Manual timing synchronization

  • Visual desync during fast moves

  • Bug reports about "jumpy scopes"

✅ With AimStateBlend:

  • Single node controls both systems

  • Guaranteed timing synchronization

  • Smooth professional transitions

  • Zero visual desync

  • AAA-quality feel immediately