AimStateBlend — Animation Node for UE5
Sync Your Animations with Camera FOV Perfectly
One Node, Two Systems in Sync
AimStateBlend is a custom Unreal Engine animation node that solves a common problem: keeping character poses and camera FOV perfectly synchronized during transitions. No more jittery aim-down-sights or desynced animations.
Video: Link
What It Does:
Blends two animation poses (e.g., hip-fire → ADS stance)
Interpolates camera FOV from wide to narrow scope view
Syncs both systems with the same timing curve
Single bool control — SetAiming(true) handles everything
What's Included:
Custom Animation Node – Drop into any AnimGraph
Dual Interpolation System – Pose blend + FOV change in one
Separate Timing Control – Different blend times for aiming/unaiming
Camera Integration – Direct FOV control without extra code
Production Ready – Used in shipped UE5 titles
Perfect For These Games:
Tactical shooters (Rainbow Six, Valorant-style)
Military simulators (Arma, Squad-like)
Battle royale games
Animation Needs:
Weapon aiming transitions
Scope zoom animations
Binocular/camera view changes
Any pose+FOV sync requirement
How It Works in Practice:
Drag node into your Animation Blueprint
Connect hip-fire pose to PoseA, ADS pose to PoseB
Set TrueTargetValue = 45.0 (ADS FOV)
Set FalseTargetValue = 90.0 (hip-fire FOV)
Toggle bActive from gameplay code
Watch character pose and camera zoom sync perfectly
Before vs After:
❌ Old Method:
Animation blend in AnimGraph
Separate FOV lerp in CameraManager
Manual timing synchronization
Visual desync during fast moves
Bug reports about "jumpy scopes"
✅ With AimStateBlend:
Single node controls both systems
Guaranteed timing synchronization
Smooth professional transitions
Zero visual desync
AAA-quality feel immediately