When consuming a Zero Point Fish, Zero Point Pretzel, or utilizing any other mechanic that grants Zero Point Shards/Effects within Fortnite Creative or UEFN, the teleport dash functionality fails to trigger entirely. While the visual indicators (shards/aura) appear on the player model, double-jumping does absolutely nothing instead you stay in place in the air across all active game modes.
This bug does not just render the base consumables useless; it completely bricks thousands of custom, device-driven map mechanics, custom classes, and monetization items that rely on legacy Zero Point code for teleportation physics.