The wrong animation playing while jumping

I was wondering if anyone could help me out with a problem I’m having with the wrong animation playing for my player character.

This story begins with my attempt to make a dive kick attack inspired by the recurring jump kick attack from the various later Igavania-style Castlevania games:

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Just like in the Castlevania games I wanted the dive kick attack to be able to be performed as both a straight-downward kick like this:

Or at a downward-angle like this:

I managed to get the animation of the straight-downward version working correctly, however the problem that’s been plaguing me lies with the downward-angle version. Basically, after the player character performs the downward-angle version of the dive kick, the player character will then initiate the animation for the attack every time they jump instead of the proper jumping animation.

Before:

After:

I’ve tried looking through both the character’s blueprint & their animation blueprint over & over again but I can’t seem to find the source of this problem. Not helping matters is how complex the player character’s animations have become, making finding whatever is causing the problem into a find the needle in the haystack type-of-scenario.

Animation Event Graph:

Animation Graph (Straight Dive Kick):

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Animation Graph (Angled Dive Kick:)

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Character Blueprint:

As always, any help whatsoever would be greatly appreciated!