I was wondering if anyone could help me out with a problem I’m having with the wrong animation playing for my player character.
This story begins with my attempt to make a dive kick attack inspired by the recurring jump kick attack from the various later Igavania-style Castlevania games:

Just like in the Castlevania games I wanted the dive kick attack to be able to be performed as both a straight-downward kick like this:
Or at a downward-angle like this:
I managed to get the animation of the straight-downward version working correctly, however the problem that’s been plaguing me lies with the downward-angle version. Basically, after the player character performs the downward-angle version of the dive kick, the player character will then initiate the animation for the attack every time they jump instead of the proper jumping animation.
Before:
After:
I’ve tried looking through both the character’s blueprint & their animation blueprint over & over again but I can’t seem to find the source of this problem. Not helping matters is how complex the player character’s animations have become, making finding whatever is causing the problem into a find the needle in the haystack type-of-scenario.
Animation Event Graph:
Animation Graph (Straight Dive Kick):
#1.)
#2.)
#3.)
#4.)
#5.)
#6.)

#7.)
#8.)

Animation Graph (Angled Dive Kick:)
#1.)

#2.)
#3.)
#4.)
#5.)
#6.)
#7.)
#8.)
Character Blueprint:
As always, any help whatsoever would be greatly appreciated!





















