The whole scene disappears in the editor when camera is at a certain distance and an angle

Hello!

The whole scene disappears in the editor when camera is at a certain distance and an angle. Please see the video below

It is a very simple scene - a skybox with a two side material, two static meshes, post processing volume, light importance volume, one point light.

world setting->Enable world bounds checks :uncheck,
or Enable Large Worlds :check

Thank you for your reply. Unfortunately, both those flags are set the way you point out at the moment of recording.

Also, please note this happens in the editor, not in PIE or standalone game. It also happens there, but the main point it still happens in the editor.

Scratch that, Enable Large Worlds was disabled. Thank you! Would you be so kind and explain what is happening without that flag enabled?

“Large World Coordinates” improves the world coordinate accuracy, allowing you to create larger worlds. When enabled, it will turn off “world bounds checks”. In addition, Enable world bounds checks: uncheck, valid for both editor and PIE.

That makes sense. So how can the world disappear because of the lack of precision? In my previous experiments moving very far away would made the level unstable (movement, rendering artifacts) but never disappear. What is going on? Culling? Bounds checks? If bounds checks, why doesn’t it work as expected with World Bounds Checks and the LWS flag set to false.