Those that know me know I like using separate camera actors for everything. To me it just feels more classic arcade. What does a camera actor setup consist of? A blueprint / actor - add a camera, compile and save. Drag it into your map and position it, open up your level bp - set view target with blend, right click get a reference to that in world CA, plug it in as the new view target. Then get your player controller as the target.
Right there, the player controller into the set view target. Is this being assigned to player 1? Is this the right way I should be doing this or is there a different or better way to do this?
Any help is appreciated, thanks.