The way speed tree and cloth simulation affected by wind source actor

#SpeedTree #cloth simulation #wind source actor #UE4.26
Hi everyone! It’s my first time to post a question here, looking for solutions :wink:
Here is the situation: I have some Speed Trees and a Flag(skeleton mesh with cloth paint applied) in my scene, apparently they are both affected by the wind source actor, while , when the wind speed value was set as default ‘0.1’, the Speed Trees looks good, but the flag hardly moves, but if I set the wind speed value up to ‘10’,the flag looks good, but the speed trees start to swing in a crazy way, they seem to have different unit to calculate the final offset amount.Could anyone help me with this ? Or if you have the same question, welcome to discuss here! Thank you so much!