I faced the time I have to launch multiple UE client on single PC. ( Off course, the pc has enough GPU resource.)
But, at Launching multiple UE client, CPU usage hit the 100%.
Because single UE Client CPU usage is 15 - 20 % even if the UE project have not any changes since the new project create.
I used the client after package and no launching UE editor.
I wonder the UE packaged client has CPU overhead.
15 - 20% ( Intel(R) Core™ i7-10750H CPU @ 2.60GHz (12 CPUs), ~2.6GHz )
Any idea to decrease this cpu overhead?
I tried the setting of Quality, Target device( Desktop / Mobile), etc.