The Walking Dead: Walker path finding severe issues

Summary

Hello,

Are there plans to improve The Walker Dead Walker NPC pathfinding? I have noticed the following pathfinding issues:

  1. in the action level design section where you have to survive for 2 minutes, walkers did not come out of their spawning rooms for the first 1:20 minutes. They were stuck on each other. I just stood in the middle of the room for 1:20 and was completely safe.
  2. the walkers path find very poorly inside buildings such as the slappy shores houses. The walkers tend to not go up and down stairs, and they get caught on the stair railings. They also tend to not react to me running past them.

Additional note: I used the creature spawner and spawned 4 fiends and ran inside a slappy shores house and up the stairs. The fiends pathfinded very well and were able to follow up all the way up to the top floor.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

AI

Steps to Reproduce

  1. in the action level design section where you have to survive for 2 minutes, walkers did not come out of their spawning rooms for the first 1:20 minutes. They were stuck on each other. I just stood in the middle of the room for 1:20 and was completely safe.
  2. the walkers path find very poorly inside buildings such as the slappy shores houses. The walkers tend to not go up and down stairs, and they get caught on the stair railings. They also tend to not react to me running past them.

Expected Result

in the action level design section where you have to survive for 2 minutes, the walkers need to be able to get out of the spawning areas

in slappy shores houses the walkers need to be able to navigate the interior and handle stairs

Observed Result

walkers tend to be stuck and do not successfully pathfind

Platform(s)

PC

I have similar issue : Walkers spawn but they do not move for some reason. Also any NPC and Wildlife also spawn but do not move on my TWD level. This is very strange bug.