Recently I have been trying to make a car in an unreal engine but I still have problems with the wheels. My wheels are still on the root bone (here the video: Wheels on root bone.mp4 - Google Drive). Why are these wheels inside the car?
This is what the car skeleton looks like in a blender:
This is what the skeleton looks like in the unreal engine: Car Skeleton.mp4 - Google Drive
This is the export panel in the blender: Export Blender.png - Google Drive
This is the physics asset:
This is what .h and .cpp files look like: Code - Google Drive
This is what the pawn blueprint looks like:
This is what the wheel blueprint looks like: Wheel Blueprint.png - Google Drive
What can I do to keep the wheels in wheels place?
I am using Unreal Engine 4.26.2.
I’m sorry if I wrote something wrong, but I speak English on average.