the vehicle's reverse gear does not work


I have a problem with the reverse gear of a vehicle (Security Car from SilverTm), on a 5.1 save it works, in 5.3 the reverse gear doesn’t work. I checked all, I didn’t find any difference, it’s obviously somewhere else than in the Blueprint of the vehicle but where? the Vehicle uses Chaos Wheeled Vehicle movement Component. For a vehicle animation, I use RushHour - Vehicle Animator from GDCorner. Thanks for your help

Hey @Tennodas51!

Check the settings for the chaos vehicle movement component, and ensure “Use Reverse As Brake” is checked! This should ensure that if you press brake while stopped, it acts as a reverse button. :slight_smile:

Check on that and let us know!

Thanks for your help, in Vehicule setup, “Reverse as Brake” and “Throttle as Brake” are True. I use the component “Vehicle Movement Component (VehicleMovementComp) (Chaos Wheeled Vehicle Movement component)” and not “ChaosWheeledVehicleMovement”. Reverse gear works in 5.1, reverse gear doesn’t work in 5.3. I’ve just added a vehicle animation with the Rush hour plugin. If I use Set Target Gear with -1, reverse gear only works with W???. I don’t dare tell you how long it takes. Any ideas?

This is as intended, because “W” means “Accelerator pedal”. As with a normal vehicle you wouldn’t have a “reverse pedal”. Set Gear is intended for driving simulators, I believe.

Another thing you could try is using the “Set Throttle Input” to a negative number using a different input.

Can you show your Input Mapping Context? So we can see how these actions are laid out? That could be where the problem lies!


Hello Mind-Brain,
For “Set Thottle to a negative number” with IA_ReverseGear, for example, can you tell me more?
thank you and good day


I forgot this.



Okay so looking at this most of the information we’re looking for says “Inherit Settings from Action”, which means we need to look at the IA_MoveCarForward file itself, because it’s just getting referenced here. We’re hopefully on the right track with this, though!

The “Set Throttle to a negative number” thing I mentioned is supposed to be done here as well- using “S” key should give a negated throttle number, which would be the same thing as what I was suggesting.

Hello Mind-Brain,
what would you like me to do to help you. Thank you.

Let’s start by going to the IA_MoveCarForward file and taking a screenshot there!

I’m really hoping it will be as simple as changing a setting there.

Get back soon!

Here is the screenshot of the IA_MoveCarForward file, this file is already in a previous post, I hope it’s right. Have a nice day!

Ok, I was confused by there being an Axis2D input when I would have used a simple Axis (1D). I wanted to clarify some things with the Action Input pics- also yes you did post that, but it didn’t have a name at the top so I couldn’t just assume, you know? :slight_smile:

Have you tried simply removing this? It seems like if it’s using “Brake as reverse”, you’d be setting the throttle to reverse using that brake node but then you’re IMMEDIATELY setting the throttle to 0 with this other node?

For the name of the screenshots, when I move the mouse over the bottom of the image the name appears, don’t you?
I’ve disconnected the throttle input set in “EnhancedInputetAction IA_MoveCarForward” and changed Value Type to 1D in IA_MoveCarForward and IA_MoveCarRight, but the vehicle still doesn’t move backwards. Have a nice day.

I mean, yes it does, but mousing over an image to read the name isn’t instinctual, let the image speak for itself and let the image include the name of what it is, or explain it. Most do not label the images by name as it would require mousing over. On mobile this would be very cumbersome and many of our users browse via their mobile devices. :slight_smile:

You don’t need to do this as we are only using one value, but that should be fine.

Can you show what you mean? Is it completely disconnected?

A picture is worth a thousand words. :slight_smile:

Hello Mind_Brain,
OK OK for the image info, I didn’t know, but for those who use their phone it’s important and for those who will have the same problem.

All good! It’s good to know what is happening in your tests, and what is in the code every time it is modified. Is your printstring printing your “Hello” message?

Hello Mind-Brain,

After a lot of searching, I finally found the problem that was in the Blueprint animation of the vehicle at the Control Rig level in the inputs. Thank you for your time, Good day to you

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Now that the vehicle is running smoothly in 5.3, I’ve reinstalled the “Rush Hour” plugin to animate the vehicle when the game starts. It’s “Rush Hour” that blocks the vehicle’s reverse gear.

Thanks for putting that out there! As of now, I don’t know if there’s a way to forward that information to any buyers of the plugin module, or the creator. :frowning: But hopefully in the future there will be, and then we could let them know on the FAB page! :slight_smile:

Hello Mind-Brain,

GDCorner, creator of the Discord Rush Hour server, gave me the solution, you have to use “Set Use Automatic Gears” → True and “Set Reverse As Brake” → True, when you take possession of the vehicle to drive it. Have a nice day!

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