The Unreal Marketplace Improvement and Feedback Thread

[=“, post:977, topic:22096”]

  1. Why is the game launcher combined with the UE launcher? Why does the Unreal Engine developer launcher advertise games on the store at me?
    [/]

Agree that it should be a different piece of (professional) software, with backend run on its own servers, though when you listen to some of Sweeney’s talks, the vision is apparently that Fortnite players have near no barriers picking up the engine and starting playfully building things with Unreal.

You can, btw, disable the game library and notifications in settings, or does it advertise games to you despite that?

[=“, post:977, topic:22096”]

  1. Why does the launcher browse and inject marketplace content? Why can’t the editor do it itself?
    [/]

Probably because the editor’s source is available and they don’t want to give you anything that connects to accounts.

[=“, post:977, topic:22096”]

  1. why can’t we share entitlements to assets per-project that we own and are using so that team working on that project can install them too? They don’t need to be stored verbatim in my version control, add them as a project dependency instead. Use a GUID for each project/asset entitlement combo and validate it on Epic’s servers before downloading it.
    [/]

You can share the manifest file of an asset. It will allow your team to download the particular asset version.

[=“, post:977, topic:22096”]

  1. Why is the launcher so abominably slow and poorly organised? The search filter works about 1 in ten times I use it. Why do I have to scroll through every project I’ve ever made as far back as 2014 to even get to marketplace content? Why aren’t categories supported?
    [/]

+1 to ! I’ve never seen the search filter fail, but everything on the library tab is so ■■■■ slow. I see several second delays when I click anything, on a 3900x with SSD and 64GB Ram.

I’m pretty sure the terrible performance has something to do with the number of engine versions listed there. As a marketplace creator you probably have several, too.

Tip: instead of scrolling past projects, just type random stuff into the search filter, to hide those projects, it’s a poor workaround but saves a couple of seconds.

Overall, everything about the launcher feels clunky and laggy and barely evolving. And that’s how Epic entered the storefront wars against Steam.