The Unreal Marketplace Improvement and Feedback Thread

Small disclaimer: I’ve opened a topic on subject without properly doing my research on the existence of one, luckily a fellow user pointed it out for me.

  1. Introductory pricing: I think it would be a pretty neat idea to have a checkbox in the product submission form labeled “Introductory Price” with a fixed, say, 10-15% off. That way the process is automated instead of contacting support about it. The length of the introductory pricing should be as long as the “NEW” label is displayed on the thumbnail of the product (which is a month if I have observed correctly). Eventually, under or alongside “NEW” we could have something which symbolizes the introductory price, for example “NEW, 15% OFF” or “NEW+Intro Price”, or something along those lines. way, we stimulate fresh releases sales and stimulate potential clients to pay more attention to the main marketplace page.

  2. Discount code generator for products: it would be a major benefit to be able to generate codes for our products for various particular reasons. For example, a client buys multiple of our products, we could generate custom codes for them so on their next purchase they get a discount. Rewarding fidelity is a nice thing to have available. I think one would be a bit harder to implement, but would strengthen in my view the potential relationships with various clients.

2.1) In order for point 2 above to work correctly, we should have access to whom has bought our products in the reports page. I’m not interested in personal information, just the name/profile of whom has bought our products in order to reach out to them with various custom offers/discounts.

  1. The possibility for anyone to subscribe to our main marketplace page. way, clients genuinely interested in our products could receive notifications via email directly “Creator X just uploaded Product Y on Unreal Marketplace”.

3.1) **Tag subscription. **It would be a good tool for developers looking out for particular assets to subscribe to tags. For example, someone is developing a horror game, so it would be pretty neat to have the option to subscribe to horror related tags and receive email notifications about it.

I feel right now there is a bit of a disconnect between creators and clients, and all of the ideas above have the main intention of strengthening these kind of relationships. The only “loss” so to speak is just the effort it takes from Unreal’s part to implement them, otherwise, only advantages.