The Unreal Marketplace Improvement and Feedback Thread

It would be nice if we could sell localized assets as separate products. The reason is simple. As it stands we have to include them with the original product thus increasing the price. way a person who desires a specific language is forced to pay for the additional languages regardless if they need it or not which is unfair. It also hurts sales because the asset is less desirable for the aforementioned reason. In most marketplaces localized products are considered separate products.

Case in point my Danger Signs Decals. They where selling well before the inclusion of the extra language, which I didn’t even charge as double the price. Sales dropped because of the increased price. The result is that any future plans for localization are canceled because as it stands it makes no financial sense neither for the customers/developers nor me. I can’t keep increasing the prices with each added language and I’m sure people would want to buy said assets in other languages besides English as separate asset pack and not as an overpriced multilingual pack.

Just for a reference the plan was to localize the Danger Signs Decals and the upcoming Marine Signs Decals in the following languages. Russian, Chinese, German, French, Spanish, Italian, Turkish and Greek.

Having assets in languages other than English makes the assets and the marketplace appealing to a wider audience not to mention it is a missed opportunity for other creators. Plus I firmly believe that localized assets are useful to everyone. Please reconsider policy.