The Unreal Marketplace Improvement and Feedback Thread

Hey Phil! :slight_smile:

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As a buyer of marketplace content, can I suggest a few things:

  1. You need WAAAY more than the 1 screenshot you currently have. For different types of content you need different things. For example for art, I want to see the the assets in a few different views. I want material and vertex/poly counts. I’d like to see how the UV sheets look and also the collisions involved. ideally would be per asset from an asset list (i.e. click an asset get a preview of it).

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Which assets appear to have only one screenshot? Everything on the Marketplace has 4 - 6 screenshots for each pack, from multiple angles, including an overview shot showing all the item’s assets on a grid. I’m wondering if might be a launcher or web Marketplace glitch.

Good points on the vert/poly counts, UVs and collisions. I’d like to revamp how we use screenshots.

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1a) Further to that, we need a preview mode of every asset type.

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Like a web player or something liek it?

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  1. I want stuff standardized as much as possible. So characters should work with Epic skeleton without retargetting. Animations too. Modular assets should be scaled against the same skeleton so that you can drop an Epic guy straight in there and have it feel in scale.

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Agreed. We’re pushing out a minor update very soon to the Epic skeleton that’s going to be the new target for everything, but most of the animations on the Marketplace are already rigged to the Epic skeleton. Good call on the modular assets as well.

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  1. Music files should have a preview player that plays them. The music itself can have an audio watermark applied.

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Great idea. I’m talking with the web team about what our options are for embeddable content. I don’t have an ETA on yet, but it’s one of the things I want most alongside better sales reporting tools.

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  1. Any image types can have a marketplace watermark as long as its not too obtrusive.

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That hadn’t actually occurred to me. I’d rather err on the side of letting people unobtrusively watermark their own images instead of putting Epic’s brand on it, but I’m open to suggestions.

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  1. Weapons should work out of the box with a standardised FPS setup. Currently shootergame is a bit **** for that with the way its setup, but I think its about time we got an updated shootergame anyway. So kill two birds with one stone and update it a bit and produce a standardized setup for marketplace use (similar to how the Epic guy requirement for characters works).

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I’ll check into and find out what our internal plans are for getting these updated. I really would like to have a more standardized method of integrating weapons.

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  1. Here’s a controversial one. Epic needs to go through the examples (shootergame et al) and update them to match the marketplace guidelines. My point here is that for to work, you have to have things just drop in, so no special get out clauses for Epic or Mixamo or whatever).

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Oho! Excellent suggestion. I’ll find out what our internal plans are for updating the examples, because yes, we should be consistent.

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  1. Modular assets should all have the pivot points setup properly (would be useful to show the pivots in the preview of the asset too).

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Excellent! I’ll add that as a QA checklist item when we review files. :slight_smile: Since we request files before the public Trello now, we’ll be able to identify and fix problems days to weeks earlier than before. Since yesterday alone I’ve put out something like 35 - 40 requests for files to QA internally, and I have dozens more to go tonight and tomorrow.

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I know its fair to expect people to have to do some work to get stuff working, but if you want to decrease the pain of working with marketplace content and make it a smoother experience, there’s my contribution. Good Luck!
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That was fantastic feedback. I really appreciate it, and I’ll do what I can to push these things forward.