The Unreal Marketplace Improvement and Feedback Thread

I think the whole “OMG THE MARKETPLACE IS DEAD NOTHING IS UPDATED HELP!!!” thing is mainly created by assets which are not immediately flagged as compatible in the marketplace when an update hits. Then people cant add the assets to their new shiny updated projects and claim that “omg, all these assets are not compatible”. Around 50% of the people wont event try to import the asset to an older engine version and migrate it from there. I am actually getting the first support mails the day after the update is out, asking if my asset will ever be updated (…).

As a suggestion to, test and flag assets that are compatible already with the new engine version when the update comes out, not days or weeks later.

How is actually the process of releasing an update? I guess the decision wont be done like “hey, lets release the new engine version today”. Wouldnt it be possible to send a mail out to all sellers like 1 week before the new version would most probably go live, telling them to update their content, instead of doing it after the update is out?

And, one more thing:

People chill out, MOST OF THE ASSETS WILL JUST WORK IN A NEW ENGINE VERSION, THEY JUST HAVE TO BE FLAGGED AS COMPATIBLE BY EPIC!

Thanks,