The Unreal Marketplace Improvement and Feedback Thread

[=;324071]
Why not provide it as a free pack on the marketplace in the first place if thers so much demand by the community? It’s takes but one click to import them. To put a 12$ price tag on is obscene.

Technically it might be completely legal to resell but ethically pack is questionable. I doubt the other (non Pixar) light profiles are handcrafted aswell. These things come from websites of lamp manufacturers usualy.

I don’t think many people are happy to have paid for when they find out it’s free afterwards.

The Pixar light profiles are available from the free scifi bunk scene in the lear tab aswell btw.
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I understand why you would find frustrating. However, is the policy we’ve decided upon for now, and we’re testing it out to see what the public response to it is. Hearing from you is actually very helpful feedback, and even though we disagree on point, I appreciate that you took the time to let us know and explain how you feel. If I may ask, with regards to public domain content, what are your thoughts on a better way could work? I made sure to indicate that it’s public domain content prominently on the product page and to offer an alternate download link, but if the visibility for that is poor, perhaps I could revisit that to make it clearer.

[=;324079]
I’d be willing to pay more to get some of the packs customized…

Don’t know if that’s on the table or what it would look like from the Vendor’s or Epic’s point of view, I’m just throwing it out there.

Example: The forums have several space shooters in progress that look a little too similar IMHO. Some have already gone for funding and bombed. While you can’t ever be sure of the reasons behind that, similarity in visual style is probably a key factor. Certainly, games that have gone for a more unique visual style seem to be fairing better.

I’m not saying today, but after the marketplace evolves, maybe some of the vendors would be interested in taking their core packs and tweaking them as one offs for a proportionate sum, in addition to their steady stream of volume sales. It would definitely take the marketplace to a higher level far beyond what the Asset Store will ever be with its generic starter packs. Besides, what’s the point of copying Unity’s low-hanging-fruit model anyway!

#1. Any pros willing to offer a ‘premium’ pack or after-sales service?

#2. How about the future , what far off plans does Epic have for the marketplace, can you say?
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I’ve always seen the Marketplace as a way to promote services along with the content provided. T-Pose, for example, runs Mocap Now, a mobile mocap that provides content at the same quality level as their Zombie1, Zombie2, Robo, and Female animation packs. I’ve promoted that in our blog posts and in our newsletter, and I’ll happily do that for people and companies that want to sell great content and advertise additional services they offer. I want the Marketplace to be a haven for content creators, and I think that’s a smart way to do it. Epic doesn’t monetize the promotion of services, by the way. It’s just the right thing to do, and my hope is that will attract more talented people to the Marketplace when they realize the opportunity that gives them. :slight_smile: