The Unreal Marketplace Improvement and Feedback Thread

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Three tidbits!

a) What would you think if I started adding links to the forum support threads on Marketplace content? We have the contact info and the website info, but a couple people have included the forum threads as well, and I thought that could be a cool idea to expand on for people that want it. :slight_smile: It’s a great way to stay in touch with your customers and the community, and people really like seeing content that’s actively developed with community input. could provide another path to doing that.

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Well, you already know my opinion on that matter! :smiley:

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b) I’m looking for something to replace the public Trello voting boards. Right now I think it mostly just adds time to publishing, and depending on what we put in its place, we could knock 2 - 4 weeks off the time from submission to publishing. We have an idea requiring engineering time that could fulfill that, but that’s later in the year and I want to speed things up sooner than that. Technically, we could stop updating the public Trello boards today and immediately increase our publishing speed, but we’d be left without the community transparency that Trello brought. It’s tricky, because I want to improve now but our engineering team is solid booked on other Marketplace stuff, so my near-term resources are limited, and I don’t want whatever gets put in its place to seem like a regression, even if it would be MUCH faster. What do you guys think?

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I think it’s a step in a right direction, let’s be honest: when project got enough attention and it’s ready to be shipped - everyone want it as soon as possible and media environment is hot(SuperGrid 2 month ago or Generic Shooter currently) and it is the best moment to release content, but people have to wait additional month or so and of course interest is getting lower with time.
However, I think some sort of indication what is going on won’t hurt. Simple beautiful timeline of ready to go projects or something like .

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c) Top 10 Marketplace categories by individual sales (not revenue):

  1. Environments
  2. FX
  3. Props
  4. Blueprints
  5. Textures
  6. Characters
  7. Weapons
  8. Animations
  9. Sound FX
  10. Music

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It’s interesting, I thought environments won’t be very popular, because you can’t just “paste” into your projects o.o