Learn how to create a fully fledged Survival Game in C++ from an industry professional!
Making your own game is hard. You have to hire 3D artists, designers, programmers, and more. I want to save you the groundwork by giving you all the assets you need, and then using my skills learned from working on real games to show you how to make those assets into a game.
Once you’ve downloaded the starter project with all the free assets, we start by keeping things simple - creating a character, an interaction system, and other basic features, working our way up into the more advanced features like a networked inventory system.
Although knowing some C++ is recommended, this is a follow along course. This means that as long as you follow along you should be able to finish the course. We have an active discord channel for the course should you need support.
Want to see more? Check out the trailer here:
I’m Half way through this course and for a noob to coding I can honestly say this course is the best i’ve ever done. Reuben Support has been nothing but brilliant! He has answered all my questions and got back to my every time I sent him a puzzling question. This guy needs supporting because his teaching/knowledge is superb and you can tell he has passion!
Ok this sounds like a great idea. But what if my interest is in RPGs, does a course like this give me skills that will apply to creating an RPG? Or is there perhaps a different course I should be looking at? Any feedback is appreciated, ive never used unreal engine before and am just excited to get started on something.
Hello, I have just seen your course and this may interest me, is the video and tutorial translatable, because I am French and I do not speak English fluently so I will probably have to go through the use of a translator at times
The videos are available to stream or download as MP4. If you have a way of translating either of those then this should work for you. There are not foreign subtitles out of the box though unfortunately. Sorry about that!
Is the tutorial mostly in C++? Are you going also into depth? In the sense of performance, optimization, …
I’ve got one last question please, regarding the inventory system. Is it implemented lightweight, like based on UStruct, UObject, … and not just all Items as Actors like inventory systems mostly found on youtube are?