The Unreal 5.2 Multi-User Dev is Not Working

I used UE 5.1 for my last multi-user development project and it worked great. Now we’re making a new project and we’re moving to UE 5.2 but the project settings aren’t saving when I enable the client side usage of the plugin and restart, it doesn’t save it. We can’t get this plugin to activate for the life of us.

MultiUserNotWork

We have the plugin turned on in the edit>plugins tab, but when we go to edit>project settings>multi-user editing the button show in the image above won’t save on true. This happens when we try to change our names or colors in that section too.

Hey there @MyNameIsAaron! That sounds like a bug! Is it just the multi user settings that don’t save?

Yes, we’ve tried adjusting a couple other plugins in edit>project settings but they all work as intended (except for multi-user and UDP). I’ve been able to jerry-rig my way around this for the time being, but I have to reset all my multi-user settings and UDP settings.

Interesting! I’m going to see if I can reproduce it on my side when I come back into office (as I don’t use MUE myself). Is the workaround just reenabling and readjusting the settings each launch?

Yeah, I find the server UI in the task bar up at the top, and I redo all my settings for the UDP and MUE. My friend was having the same issue, then for whatever reason it randomly was fixed. I tried to recreate what he did before it was fixed but none of it helped my case.

Okay, update: the MUD system is working.

I finished the stuff I was working on in my project and pushed all my save data to my revision control server and closed the engine for about 6-7 hours or so. After that it started working perfectly fine.

For anyone who may see this with the same issue, I’m unsure what changed to make this work. I tried closing the engine and reopening it several times, and even tried to delete different folders in the project that tend to cause issues after working with remote servers (like P4V) and nothing worked. This issue was only solved after I closed the project for several hours and left my PC idle during that time.

I wish I knew exactly why this issue cropped up and why it seems to randomly fix itself, but I have no clue. Thanks to SupportEntity for trying to help!

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I’m glad it’s working now at least! I couldn’t get it to replicate on my side, as after enabling everything it remained enabled. It’s possible that it could be tied to your source control or some other factor we’re not aware of. Thanks for the update!

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