The UI Menu [Support Thread]

The UI Menu is a completely modular and easy to use UI design template for UE4. It was designed for ease of use and modularity, and has a unique feature - the Polygonal Stat Display. It also allows for the creation of buttons/other UI widgets at runtime (with user input), WYSIWYG previs of your designs (using instanced variables and Pre-Construct), as well as *gamepad and mouse input. **
Over time, this product will get various skins designed for it.

Technical Details Features:

  • Polygonal Stat Display

  • Can display any number of stats

  • Can have any number of sides

  • Will show relationship for every stat to other stats

  • ** Main Menu**

  • Home Menu, with any number of panes (default is 3)

  • Multiplayer Menu, with any number of panes (default is 6) (scroll-able)

  • Campaign Menu, with 5 sub menu buttons

  • Each sub menu has 4 options (can be any number) and helper text widgets

  • Profile Menu, with 2 submenus: Characters and Records

  • Store Menu, with 4 example sub menus

  • Each sub menu has a “Featured Items” category, and a sub category (scroll-able)

  • More Menu, with 4 example sub menus

  • Options example, with very basic Audio and Graphics settings

Number of Blueprints: 22
Input: Fully compatible with both Gamepad and Mouse inputs out of the box.
Network Replicated: (No (Not required))
Supported Development Platforms: (PC)
Supported Target Build Platforms: (PC)
Documentation](Microsoft OneDrive - Access files anywhere. Create docs with free Office Online.)
Important/Additional Notes: *Depends on how it does in sales. We’ll use the revenue generated to design several skins for it

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Please remember to rate it. It helps. Thanks.

Quick bump.

Remember to reach me on Discord: @Ragnar#9805 if you need any additional help.

You can now ask questions on the product page. I’ll try to answer as soon as possible.