The UI Menu [Support Thread]

The UI Menu is a completely modular and easy to use UI design template for UE4. It was designed for ease of use and modularity, and has a unique feature - the Polygonal Stat Display. It also allows for the creation of buttons/other UI widgets at runtime (with user input), WYSIWYG previs of your designs (using instanced variables and Pre-Construct), as well as *gamepad and mouse input. **
Over time, this product will get various skins designed for it.

Technical Details Features:

  • Polygonal Stat Display

  • Can display any number of stats

  • Can have any number of sides

  • Will show relationship for every stat to other stats

  • ** Main Menu**

  • Home Menu, with any number of panes (default is 3)

  • Multiplayer Menu, with any number of panes (default is 6) (scroll-able)

  • Campaign Menu, with 5 sub menu buttons

  • Each sub menu has 4 options (can be any number) and helper text widgets

  • Profile Menu, with 2 submenus: Characters and Records

  • Store Menu, with 4 example sub menus

  • Each sub menu has a “Featured Items” category, and a sub category (scroll-able)

  • More Menu, with 4 example sub menus

  • Options example, with very basic Audio and Graphics settings

Number of Blueprints: 22
Input: Fully compatible with both Gamepad and Mouse inputs out of the box.
Network Replicated: (No (Not required))
Supported Development Platforms: (PC)
Supported Target Build Platforms: (PC)
Documentation](Microsoft OneDrive - Access files anywhere. Create docs with free Office Online.)
Important/Additional Notes: *Depends on how it does in sales. We’ll use the revenue generated to design several skins for it


Please remember to rate it. It helps. Thanks.

Quick bump.

Remember to reach me on Discord: @Ragnar#9805 if you need any additional help.

You can now ask questions on the product page. I’ll try to answer as soon as possible.