The UI Menu is a completely modular and easy to use UI design template for UE4. It was designed for ease of use and modularity, and has a unique feature - the Polygonal Stat Display. It also allows for the creation of buttons/other UI widgets at runtime (with user input), WYSIWYG previs of your designs (using instanced variables and Pre-Construct), as well as *gamepad and mouse input. **
Over time, this product will get various skins designed for it.
Technical Details Features:
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Polygonal Stat Display
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Can display any number of stats
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Can have any number of sides
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Will show relationship for every stat to other stats
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** Main Menu**
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Home Menu, with any number of panes (default is 3)
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Multiplayer Menu, with any number of panes (default is 6) (scroll-able)
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Campaign Menu, with 5 sub menu buttons
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Each sub menu has 4 options (can be any number) and helper text widgets
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Profile Menu, with 2 submenus: Characters and Records
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Store Menu, with 4 example sub menus
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Each sub menu has a “Featured Items” category, and a sub category (scroll-able)
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More Menu, with 4 example sub menus
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Options example, with very basic Audio and Graphics settings
Number of Blueprints: 22
Input: Fully compatible with both Gamepad and Mouse inputs out of the box.
Network Replicated: (No (Not required))
Supported Development Platforms: (PC)
Supported Target Build Platforms: (PC)
Documentation](Microsoft OneDrive - Access files anywhere. Create docs with free Office Online.)
Important/Additional Notes: *Depends on how it does in sales. We’ll use the revenue generated to design several skins for it