hi!
I am using the plugin from the store about runtime importing FBX files, but when I restart the project, the plugin will report an error, however, I can still find these blueprint nodes and call them successfully, since I am not skilled in using UE4, I need anyone’s help, thank you so much!
I found that I had caused the problem by rebooting my computer.
This is my current de situation:
New project: Perfect operation of the project.
Reset computer:The project will report an error, and the error will be reported every time the project is restarted.
However, the sample project given by the plug-in author is not affected.
so,I don’t know which step caused the problem.