The UE formats uploaded to FAB always fail to pass.

I believe the process in the publishing guidelines is unclear and has gaps. I hope it can be improved.

Did you receive the Excel file which gives the list of steps fail/pass from your attachment email ?

I noticed that the spreadsheet lists areas that need to be changed, but it’s not clear what exactly needs to be modified, and the release guidelines do not specify this. This leaves me confused about the content of these regulations. For example, it asks me to add a map, but it actually refers to a level.

If you are selling an environment pack, you will need to provide a level map to showcase all your 3d assets.

But I only have one asset…

I see, well try it out tomorrow hoping that it will be another staff reviewing your asset.
We often get these weird issues with reviews but usually it solve when re-submitting it on another day.

  • Are you sure there is no copyright infringement… the name of the product, Adobe, suggests there might be.

  • Did you supply a copy of the license, assuming you are entitled to sell it in the first place?

  • If it is all your own work, why use the name Adobe?

Unless it is say a script/blueprint/add-on, or even a Material, I am not sure FAB, who follow Epics Rules, do not allow a single asset to be submitted? I believe it is a minimum of 5 items (not including LODs).

Why can’t I use the word “ADOBE”? This word has meanings beyond just the company. The entire asset, named “Adobe_brick,” was scanned and created by me. I have had this asset listed for a long time, and the official channel has not indicated that I cannot use this term. I just want to add a UE format.

Thank you.

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